[MODULE_01] ARCHIVE DATA
Environment & Level Design
System records showcasing the progression of level design, World Partition usage, and in-game lighting setups over the duration of the module.
> LOG_DATE: WEEK_01
Gameplay videos showcasing solution to the first week's homework.
LEARNING OUTCOMES:
- Usage of World Partition
- Level Design using primitive in-game tools
- Usage of in-game lighting system
> LOG_DATE: WEEK_02
In-game pictures showcasing solution to the second week's homework.
LEARNING OUTCOMES:
- Level Design using primitive in-game tools
- Level sculpting and level painting using in-game tools
- Populating levels using standard and imported meshes
- Creating brand-new materials for the meshes
> LOG_DATE: WEEK_03
LEARNING OUTCOMES:
- Level Design using primitive in-game tools
- Creating sculpted maps via Tangram Heightmapper (Reference Link)
- Level sculpting and level painting using in-game tools
- Populating levels using standard and imported meshes, with trees and water
- Creating brand-new materials for the meshes
- Usage of in-game lighting system
> LOG_DATE: WEEK_04
LEARNING OUTCOMES:
- Usage of cine-cameras to create frames and to build in-game video
> LOG_DATE: WEEK_05
LEARNING OUTCOMES:
- Usage of cine-cameras to create frames and to build in-game video
> LOG_DATE: WEEK_06
LEARNING OUTCOMES:
- Creating cubemaps
- Packaging games