[MODULE_01] ARCHIVE DATA

Environment & Level Design

System records showcasing the progression of level design, World Partition usage, and in-game lighting setups over the duration of the module.

> LOG_DATE: WEEK_01
Gameplay videos showcasing solution to the first week's homework.
LEARNING OUTCOMES:
  • Usage of World Partition
  • Level Design using primitive in-game tools
  • Usage of in-game lighting system
> LOG_DATE: WEEK_02
In-game pictures showcasing solution to the second week's homework.
Week 2 Shot
LEARNING OUTCOMES:
  • Level Design using primitive in-game tools
  • Level sculpting and level painting using in-game tools
  • Populating levels using standard and imported meshes
  • Creating brand-new materials for the meshes
> LOG_DATE: WEEK_03
Week 3 Shot 1
Week 3 Shot 2
Week 3 Last Shot
LEARNING OUTCOMES:
  • Level Design using primitive in-game tools
  • Creating sculpted maps via Tangram Heightmapper (Reference Link)
  • Level sculpting and level painting using in-game tools
  • Populating levels using standard and imported meshes, with trees and water
  • Creating brand-new materials for the meshes
  • Usage of in-game lighting system
> LOG_DATE: WEEK_04
Week 4 Shot
LEARNING OUTCOMES:
  • Usage of cine-cameras to create frames and to build in-game video
> LOG_DATE: WEEK_05
LEARNING OUTCOMES:
  • Usage of cine-cameras to create frames and to build in-game video
> LOG_DATE: WEEK_06
Week 6 Shot 1
Week 6 Shot 2
LEARNING OUTCOMES:
  • Creating cubemaps
  • Packaging games
DOWNLOAD PACKAGED BUILDS: Build_01.exe | Build_02.exe
> STATUS: COMPLETED
Module successfully finished. View official certification: [CERTIFICATE_FILE]